Base Mechanics

The basic mechanics present without the use of glitching, castle magic, or advanced movement.

Placing items and hit-boxes: After obtaining a castle and entering it, an icon featuring a bed and an arrow will appear near the bottom right of the screen. Clicking on this icon will display a toolbar on the bottom left of the screen, showcasing all housing items in a player's inventory. Selecting one of these items will allow the player to move it in the space of their castle. If the item glows red it cannot be placed, and when it does not glow red, it can be placed by clicking. The area an item can be placed is determined by its hit-box. If an item's hit-box touches the hit-box of another item, or touches an area out-of-bounds, the item cannot be placed.

Moving placed items: Clicking a placed object will present the player with two icons, and two arrows. The arrows are used to turn the item. The icon showing a hand grabbing a box can be used to pick up the item. The item with a box, and arrows pointing in four directions, can be used to move the item in the same manner as when initially selecting it from the tool bar. After clicking move, right clicking will set the item's location back to where it was last placed.

Turning items: Already placed items can be turned clockwise or counterclockwise using the arrows that appear when clicking on it. While moving an item, pressing shift and period on the keyboard will turn it counterclockwise, and pressing shift and comma on the keyboard will turn it clockwise. Items are turned 45° at a time.